mywxstring.ToAscii().m_str
I just find this from
http://www.nabble.com/KDevelop%3A-how-to-inspect-a-wxString-in-the-debugger-td20707759.html#a20708452
People says that's the way used in CodeLite. :D
Do you know that ToAscii() returns a 7-bit-Ascii wxCharBuffer in unicode builds ?
That means all extended characters are replaced with underscores, that is not really helpful in many cases.
Quote from: jens on October 09, 2009, 07:05:45 AM
Do you know that ToAscii() returns a 7-bit-Ascii wxCharBuffer in unicode builds ?
That means all extended characters are replaced with underscores, that is not really helpful in many cases.
Oh, Thanks for your hint. 16-bit wxChar is preferred.