IMPORTANT : THIS IS THE SECOND BUILD THAT USES WX 303 AND IS A 64 BIT APPLICATION.
Get quick announcements through the RSS feed http://www.codeblocks.org/nightly/CodeBlock_RSS.xml
Before you use a nightly make sure you understand how it works (http://forums.next.codeblocks.org/index.php/topic,3232.0.html).
A link to the unicode windows wxWidget dll(s) for Code::Blocks : http://sourceforge.net/projects/codeblocks/files/Binaries/Nightlies/Prerequisites/wxmsw30u_gcc_cb_wx303_gcc510-TDM-2.7z
The 10 March 2018 build is out.
- Windows :
http://sourceforge.net/projects/codeblocks/files/Binaries/Nightlies/2018/CB_20180310_rev11313_win64.7z
- Linux :
none
The current SDK version is : 1.34.0
Resolved Fixed:
- AStyle-plugin: finally make Mozilla-style/example work
- compiler: Fix double send of cbEVT_COMPILER_FINISHED when the executable is closed after run
- classwizard: Remember file extensions for header and source files (thanks bluehazzard)
- editor: Pass a theme object to editors created for new files (fixes ticket #100, thanks bluehazzard)
- editor: Do not mess the editor with brace selection completion when there are multiple cursors
- UI: Make return to select the filtered option in the Goto File, Goto Function and Select Target dialogs on Windows
- wx30: Fix editor redraw problems on Windows
- SDK: Make the abort button work again (ticket #104, thanks bluehazzard, patch modified)
- compiler: Hide process output when the process is stopped/killed
- editor: Update GLSL Lexer to v4.60 Standard (ticket #588, thanks Hayleyfire)
- ProjectOptionsManipulator: Fix the UI layout of main dialog (ticket #607, thanks bluehazzard)
- wizard: Change extension for files added to Fortran projects to f90 (ticket #605, thanks darmar)
- wxSmith: Add wxSpinCtrlDouble supported only for wx30 builds (thanks bluehazzard, ticket #616)
- wxSmith: Set sensible defaults for initial and increment properties in wxSpinCtrlDouble
- editor: Implement caret buffer in the editor (up to now we have it implemented in the EditorTweaks plugin)
- EditorTweaks: Remove caret buffer code, because it was added to the core in the previous commit
- UI: Add 'Close to the left' and 'Close to the right' menu items in the editor tabctrl context menu
- compiler : add support for -std=c++17 flag
- UI: Move Copy/Cut/Paste from a submenu Edit to the main context menu of the editor
- UI: Remove menu items from editor's context menu which are duplicated in the editor's tab
- UI: Remove excessive separators from the editor's context menu
- UI: Move Properties to the bottom of the editor's context menu
- UI: Move the Code Refactoring -> Rename symbols menu item to the Insert submenu
- UI: Use sorted container to provide a more stable iteration when building the module menu
- UI: Group all find related items together at the top of the context menu in the editor
- UI: Add API for sorting menu items in the editor's context menu (modify all plugins to use it)
Regressions/Confirmed/Annoying/Common bugs:
for our next nightly build we are looking into some further changes :
- wx 3.1.1
- stepping up our compiler and leaving the toolchain provided by our friend TDM John
An error, after compilation :
The current SDK version is : 1.34.0
LETARTARE: What error?
The sdk indicated by 'killerbot' is 1.33.0
The sdk specified by C::B after compilation is 1.34.0
corrected the message, thanks for pointing out.
Hello Developers.
Congratulations for your first releases with wxWidgets 3.x.
Do you already have an idea when the still missing plug-ins like the symbol browser will be available?
Best regards,
Eckard Klotz.
Quote from: eckard_klotz on March 13, 2018, 07:54:08 PM
Do you already have an idea when the still missing plug-ins like the symbol browser will be available?
As soon as someone steps up and re-writes it to not crash. I don't see this happening soon.
So no 32 Bit OS supirted by CodeBlocs?
Quote from: gtafan on March 29, 2018, 10:51:38 PM
So no 32 Bit OS supirted by CodeBlocs?
Do you mean Windows 32 bit OSes? Or another OS?
Tim S.
I imagine he's referring to the first post having a "win64" build instead of a win32 one.
32 bit is still supported, but we are considering on providing the nightly only in 64bit. Meaning 32 bit you need to build it yourself.
Quote from: killerbot on March 30, 2018, 07:25:32 AM
32 bit is still supported, but we are considering on providing the nightly only in 64bit. Meaning 32 bit you need to build it yourself.
OK, thanks for the answer. So I have to wait for the next release.
I'm not sure why you've made this conclusions. If we stop providing night builds will probably do a 64bit only release.
Quote from: gtafan on March 30, 2018, 01:27:40 PM
Quote from: killerbot on March 30, 2018, 07:25:32 AM
32 bit is still supported, but we are considering on providing the nightly only in 64bit. Meaning 32 bit you need to build it yourself.
OK, thanks for the answer. So I have to wait for the next release.
Is there a good reason you can not build Code::Blocks for yourself on Windows 32 bit?
If yes, I might try doing an 32 bit build of Code::Blocks for windows using the most recent wxWidgets 3.0.x release.
I think it is 3.0.4 right now. I would be planning to upload it to github so other could download it.
Tim S.
Quote from: stahta01 on March 30, 2018, 07:07:48 PM
Is there a good reason you can not build Code::Blocks for yourself on Windows 32 bit?
If yes, I might try doing an 32 bit build of Code::Blocks for windows using the most recent wxWidgets 3.0.x release.
I think it is 3.0.4 right now. I would be planning to upload it to github so other could download it.
Tim S.
Not shure if you'll call a good reason, but build applications myself is realy not my thing. The only time I have to build something was that wxWidget thing about a year ago, posibly you still remember, it was my worth experience in programming.