Seems to me that for bouncing back and forth between macOS, Windows and Linux, life is easier on a CMAKE-based build than autotools, which doesn't run natively on Windows and is painful at best on macOS.
Yes, I've considered it, but I can't find the time or desire to port the whole build system to cmake. I prefer to work on actual bugs making C::B better for users and accept that the development would be a bit harder.
Hopefully you won't mind if I give it a shot. My thinking is that, if you make the development process easier, more people will tackle a bug or two rather than spend hours figuring out how to build (as I have with Alpine, much less macOS).
I doubt it. CMake is not really user friendly. In fact on linuxes autotools is a lot user friendlier than cmake.
That's a personal opinion. Besides cmake improved a lot to my opinion. I agree with billus however I see your point too about the work.
@billus: do you have anything working yet? Maybe I can assist?
I think his hot air has cooled down ;D
Quote from: billus on March 13, 2019, 06:10:26 PM
Hopefully you won't mind if I give it a shot.
Sorry I missed that post. I do have some initial work which was meant for this purpose, but its way outdated. But I agree that it would help with e.g. the Mac builds. That was my intention as well.
I'll revive my gdbmi plugin soon and I will experiment with both meson and cmake.
CMake is a standard these days, but it is a terrible system. And it is massively slow to do the configure when the project becomes really big...