wxTeam is working on version 3.1.3; release tag was created today.
Edit: Add link https://github.com/wxWidgets/wxWidgets/releases (https://github.com/wxWidgets/wxWidgets/releases)
Edit2: They normally do a few days of testing before the release is ready for wide spread use!
Tim S.
Great!
fingers crossed it only brings solutions and not new problems
Announcing wxWidgets 3.1.3 release (https://groups.google.com/forum/#!topic/wx-users/OPznXVSYOtU) in the wx-user mail list.
Still not listed here https://www.wxwidgets.org/downloads/ (https://www.wxwidgets.org/downloads/)
When they change that link is when I think it is ready for wide spread use.
No idea when the C::B Devs should start testing, now or when listed on the above URL.
Tim S.
For information : I have used wxwidgets 3.1.3 for approximately 1 month (downloaded via git, in beta state of course) without finding any problems in C::B itself or my own wxwidgets programs.
Of course, it's only a partial test, but for me, it's quite good. At least, the bug found in 3.1.2 is solved (the one concerning a # in the 1rst column of a new line).
gd_on
It is already out, see:
https://github.com/wxWidgets/wxWidgets/releases/tag/v3.1.3
Remember activating Direct2D in setup.h before compiling wxWidgets, and apply patches in tickets 860 and 874 before compiling C::B
Quote from: Miguel Gimenez on October 28, 2019, 05:06:04 PM
It is already out, see:
https://github.com/wxWidgets/wxWidgets/releases/tag/v3.1.3
Remember activating Direct2D in setup.h before compiling wxWidgets, and apply patches in tickets 860 and 874 before compiling C::B
That is just the release tag I posted about in the first post in this thread!
Tim S.
@killerbot: Could you build two sets of night build? One with 3.1.1 and one with 3.1.3, so we can tell users to compare them. This would make it a bit easier to pinpoint if there are regressions.
ok will do that, this weekend.
Quote from: Miguel Gimenez on October 28, 2019, 05:06:04 PM
It is already out, see:
https://github.com/wxWidgets/wxWidgets/releases/tag/v3.1.3
Remember activating Direct2D in setup.h before compiling wxWidgets, and apply patches in tickets 860 and 874 before compiling C::B
I did not need the patches from those 2 tickets.
You need 874 (and 704) only when you disable wxWidgets 3.0 compatibility which is enabled by default. I also don't need 860, maybe again some kind of PCH/non-PCH issue?
the latest nightly has also a wx3.1.3 based version, please test it.
The macOS version seems to be pretty broken, so wx-devs are planing a 3.1.4 to be released shortly after 3.1.3!
wait do we do for the nightlies, switch already ? or wait on the 3.1.4 ?
I kind of feel like to prefer to switch ....
I think we should use wx-master for macOs (where the big regressions are fixed) and wx3.1.3 for windows, so switch...