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Compile time/exectution time

Started by O-san, September 30, 2010, 01:33:42 PM

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O-san

I am having very slow execution time from within the IDE with a GLSL project. If I run the same exe from windows folder the delay is non-existent. Can this be remedied? Maybe there is an OpenGL debug library running in the background and slowing things down, that I am not aware of?

This only happens if a GLSL shader is compiled within the project, standard fixed function OpenGL is fine.

Any help appreciated.

Using code::blocks nightly svn 5911, Windows 7.