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How to use codeblocks for Cg programing

Started by themean, April 25, 2012, 04:21:28 PM

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themean

Hello I want to use codeblocks for Cg programing
But i don't know how
If i must use some plugins i don't know names of these plugins

oBFusCATed

C::B is mainly a C++ IDE, there are not direct capabilities to develop Cg shaders.
If you want to develop Cg shaders and then see the results, C::B is not your tool, search the internet for other more suitable tools.
(most of the time I ignore long posts)
[strangers don't send me private messages, I'll ignore them; post a topic in the forum, but first read the rules!]

themean

I found info in net that i can use code blocks for cg programing

oBFusCATed

You can write the shaders in the editor and we have syntax highlight, but this is all you'll get.

If you want to see a preview of your shaders you have to write a c/c++ program.
(most of the time I ignore long posts)
[strangers don't send me private messages, I'll ignore them; post a topic in the forum, but first read the rules!]

themean

I don't have a better offer
What i must do to have templates for cg program ( or give me another offer )

oBFusCATed

(most of the time I ignore long posts)
[strangers don't send me private messages, I'll ignore them; post a topic in the forum, but first read the rules!]

themean

No i don't
All info in google is from 4-5 years
and FX composer work with COLLADA FX Cg and CgFX that may not compatible with Ogre 3d

themean