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wxWindows 2.9 project under OSX Lion

Started by mike_hore, July 02, 2012, 03:57:12 AM

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mike_hore

Hi folks,
I've had no success at all setting up a new wxWindows project -- I want to go with Cocoa, not Carbon, but I'm getting heaps of error messages that seem to indicate it needs an Objective C compiler to process all the system header files.  I do have the latest Apple developer stuff installed, but the directory structure is hugely complicated, so the search paths in C::B are obviously critical.
Has anyone had any success with this, and if so, could you let me know what all the project settings should be?
TIA,  Mike.

mike_hore

I take it then, that NOBODY is using C::B under OSX Lion to build a wxWindows/cocoa application?  I can quite understand that XCode is virtually free, and pretty good, so this may well be the situation.

Cheers,  Mike.

oBFusCATed

Have you looked at the commands, when building the wx samples?
They make shed some light what options are needed for the compiler.
Also have you tried to ask in a wxWidgets support forum/ml/irc? I'm sure there are people which can help you there.
(most of the time I ignore long posts)
[strangers don't send me private messages, I'll ignore them; post a topic in the forum, but first read the rules!]