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The 22 June 2006 build is out.

Started by killerbot, June 22, 2006, 07:52:50 PM

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Michael

Quote from: killerbot on June 23, 2006, 09:07:17 PM
I think this discussion is a no winner. To some it's a fun and nice addition, others couldn't care less, and then another group might find it a complete waste of time.

I personaly liked it, I have played it, but knowing myself I won't play it that much, to be honest, I am more interested in the code how it was done. So it also has some educational purposes ;-)

Hello,

I also share Lieven's opinion. I find the game a pleasant addition, which could be an anti-stress after hours of coding (may be together with a good cup of coffee) :).

Best wishes,
Michael
[url="http://img207.imageshack.us/img207/9728/411948picture4em.png"]http://img207.imageshack.us/img207/9728/411948picture4em.png[/url]

byo

Quote from: atteSmythe on June 23, 2006, 08:29:14 PM
Quote from: yaustar on June 23, 2006, 02:56:44 AMI think it is a nice addition, it certainly sets it apart from other IDEs :). I thought this was a nice touch as well:
http://img100.imageshack.us/img100/1853/image15yt.th.png

With all respect to the effort put into coding byogames, and knowing that it's someone's pet project, it struck me as...really unnecessary. I didn't need a popup telling me not to work when I'm at work.

Fortunately, I found the plugin disable, but I hope you consider not making the plugin active by default.

It wasn't hard to implement this plugin, it's not my pet project (wxSmith is), it's not unnecessary for everyone, it don't tell you not to work but simply take small break. I've coded it because many other programs (even commercial and proffesional) have such features and I like games. I will disable work-break popup by default.

Some people like this plugin, some really don't. I'll leave it as it is and don't plan to work on it in future. C::B admins will decide whether it will be included in official releases or not. If C::B is not right place for it, it may be even removed.

schoene

Hi,

I've tried to install code::blocks version 22 june 2006 and version 21 june 2006 on Ubuntu 6.06, but when I try to run codeblocks, I always get the following error: 'Segmentation fault'. No information thus. It may be important that I allready had wxgtk 2.6.3 installed, via source/make/install.

Is there a way to get more information about the error?


Michael

Quote from: schoene on June 23, 2006, 10:21:31 PM
I've tried to install code::blocks version 22 june 2006 and version 21 june 2006 on Ubuntu 6.06, but when I try to run codeblocks, I always get the following error: 'Segmentation fault'. No information thus. It may be important that I allready had wxgtk 2.6.3 installed, via source/make/install.

Strange :?. I test each .deb package before uploading it and never got "Segmentation fault" when starting C::B.

Check if you do not have more than one C::B library in your system.

Anyway, I use wxGTK that comes with Dapper (wxGTK 2.6.1).

Quote from: schoene on June 23, 2006, 10:21:31 PM
Is there a way to get more information about the error?

You can try to start C::B with GDB and then get a backtrace. That could help.

Best wishes,
Michael
[url="http://img207.imageshack.us/img207/9728/411948picture4em.png"]http://img207.imageshack.us/img207/9728/411948picture4em.png[/url]

schoene

I've never done that before, so it's possible I can get more information. this is what I get when I run it through gdb:

(gdb) exec-file /usr/bin/codeblocks
(gdb) run
Starting program: /usr/bin/codeblocks file /usr/bin/codeblocks
Using host libthread_db library "/lib/tls/i686/cmov/libthread_db.so.1".
(no debugging symbols found)
(no debugging symbols found)
(no debugging symbols found)
[Thread debugging using libthread_db enabled]
[New Thread -1229429056 (LWP 5737)]
(no debugging symbols found)

Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread -1229429056 (LWP 5737)]
0xb76130d2 in wxCmdLineParserData::FindOption ()
   from /usr/local/lib/libwx_baseu-2.6.so.0

schoene

I have compiled CodeBlocks from source, and now I can run it without a problem. Still don't know what the problem was though.

Michael

Quote from: schoene on June 25, 2006, 02:14:58 PM
I have compiled CodeBlocks from source, and now I can run it without a problem. Still don't know what the problem was though.

May be because you use wxGTK 2.6.3 and I the default Ubuntu Dapper package (wxGTK 2.6.1).

Best wishes,
Michael
[url="http://img207.imageshack.us/img207/9728/411948picture4em.png"]http://img207.imageshack.us/img207/9728/411948picture4em.png[/url]