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Debugger problem

Started by Samuel G., December 19, 2006, 03:12:41 PM

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Samuel G.

Hello :D :D :D


I have a console application. The debugger works, but the current line is not marked in the editor. I use the gcc compiler.

And what do I have to do to be able to jump into a function of a .dll linked with the application?



sethjackson

Quote from: Samuel G. on December 19, 2006, 03:12:41 PM
Hello :D :D :D


I have a console application. The debugger works, but the current line is not marked in the editor. I use the gcc compiler.

And what do I have to do to be able to jump into a function of a .dll linked with the application?




Read this. :)

Samuel G.

I have already read this, but it does not solve my problem. I have already enabled generation of debugging symbols.

sethjackson

Quote from: Samuel G. on December 19, 2006, 09:10:10 PM
I have already read this, but it does not solve my problem. I have already enabled generation of debugging symbols.

What version of C::B are you using?

Samuel G.

#4
I use v10.0rc2.

annotation: There are cases in which the debugging works quiet correctly and the current line is marked, but it seems that any change I make (I was not yet able to find out what change exactly causes the problem) makes the IDE unable to mark the current line in the editor, when debugging.

Pecan

Quote from: Samuel G. on December 19, 2006, 11:40:58 PM
I use v10.0rc2.

annotation: There are cases in which the debugging works quiet correctly and the current line is marked, but it seems that any change I make (I was not yet able to find out what change exactly causes the problem) makes the IDE unable to mark the current line in the editor, when debugging.

You should really use a nightly build. They're a world better than rc2.
http://forums.next.codeblocks.org/index.php?board=20.0
Nightly builds

   //-- Wiki Index
       CodeBlocks Wiki Index
   //-- Wiki Main Page
    CodeBlocks Wiki Main Page

See nightly builds in the Wiki Index.


Samuel G.

Hey! That nightly build works quiet nice and solves the problems I discovered!
Thanks for these very helpful tip(s)!

I am happy!  :) :) :)

killerbot

Quote from: Samuel G. on December 20, 2006, 11:31:27 AM
Hey! That nightly build works quiet nice and solves the problems I discovered!
Thanks for these very helpful tip(s)!

I am happy!  :) :) :)

spread the word, give everyone a nightly build for xmass  .... :-)