News:

Accounts with zero posts and zero activity during the last months will be deleted periodically to fight SPAM!

Main Menu

Use of SFML and dependensies

Started by dkaip, January 30, 2010, 10:47:09 PM

Previous topic - Next topic

dkaip

In main graphics start up program with codeblocks in build options, in other linker options must put -lsfml-system and in search directories>linker must take the C:\SFML-1.5\lib\mingw directory, and in the compiler stettings>#defines must put SFML_DYNAMIC.
In the program directory must put the sfml-system.dll file to work the program.
-------------------------------------
Now i implement with ...


    sf::Font font;
    std::string file = OpenFile( "Arial.ttf" );
    font.LoadFromMemory( file.c_str( ), file.length( ) );


I have the graphics.hpp and i dont know what settings must i do.
Thank's
Jim

#include <SFML/System.hpp>
#include <SFML/graphics.hpp>
#include <iostream>

int main()
{
    sf::Font font;
    std::string file = OpenFile( "Arial.ttf" );
    font.LoadFromMemory( file.c_str( ), file.length( ) );
    sf::Clock Clock;
    while (Clock.GetElapsedTime() < 5.f)
    {
        std::cout << Clock.GetElapsedTime() << std::endl;
        sf::Sleep(0.5f);
    }

    return 0;
}