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BETA - Image Editor plugin

Started by seb_seb0, March 28, 2010, 08:34:30 PM

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seb_seb0

After a cleaning and rebuilding Codeblocks and the XPMEditor, I have no more crashes !!
Yes!!

Now I can focus on improving the performance for wxGTK.

Sebastien

MortenMacFly

Something I noticed while using:
1.) Although clicking on ICO (icon resource) files works, the editor does not handle them correctly, i.e. all is white.
2.) XPM files with multiple resources are handled as if they had just one image. After saving the other images are all lost.
3.) The tool section "image modification" has no icons - only buttons with long text. This is probably by design.

...besides I created / manipulated quite some resource files meanwhile. It seems to have become quite stable. Good work! :-)
Compiler logging: Settings->Compiler & Debugger->tab "Other"->Compiler logging="Full command line"
C::B Manual: [url="https://www.codeblocks.org/docs/main_codeblocks_en.html"]https://www.codeblocks.org/docs/main_codeblocks_en.html[/url]
C::B FAQ: [url="https://wiki.codeblocks.org/index.php?title=FAQ"]https://wiki.codeblocks.org/index.php?title=FAQ[/url]

seb_seb0

Quote from: MortenMacFly on January 11, 2011, 04:10:43 PM
1.) Although clicking on ICO (icon resource) files works, the editor does not handle them correctly, i.e. all is white.

I will look into it. It is probably a wxWidgets problem though (but maybe I am calling the wrong image handler)

Quote from: MortenMacFly on January 11, 2011, 04:10:43 PM
2.) XPM files with multiple resources are handled as if they had just one image. After saving the other images are all lost.
I did not know that XPM can have multiple images into it. It can be a bit tricky to handle (Open multiple editors ? Ask the user which image to open ?). Besides, wxWidgets handler does not make provisions for it. But since I have already patched it (to handle XPM with C++ comments inside), I can maybe improve it.

Quote from: MortenMacFly on January 11, 2011, 04:10:43 PM
3.) The tool section "image modification" has no icons - only buttons with long text. This is probably by design.
This is by design. The reason is: I have not found explicit icons for them. It can be improved, but it is not critical.

Quote from: MortenMacFly on January 11, 2011, 04:10:43 PM
...besides I created / manipulated quite some resource files meanwhile. It seems to have become quite stable. Good work! :-)
Thank you for the support ! There is still a crash occuring on Linux, to fix.

MortenMacFly

Quote from: seb_seb0 on March 28, 2010, 08:34:30 PM
I have started to program a new Code::Blocks plugin.
I've sent you a patch through the patch tracker at SF.net to make this plugin compile again on recent C::B, including project files for wx30 andwx30-64 bit. Feel free to apply.

BTW: I am not the only one still using this plugin...
Compiler logging: Settings->Compiler & Debugger->tab "Other"->Compiler logging="Full command line"
C::B Manual: [url="https://www.codeblocks.org/docs/main_codeblocks_en.html"]https://www.codeblocks.org/docs/main_codeblocks_en.html[/url]
C::B FAQ: [url="https://wiki.codeblocks.org/index.php?title=FAQ"]https://wiki.codeblocks.org/index.php?title=FAQ[/url]

seb_seb0

#94
Quote from: MortenMacFly on October 17, 2015, 07:53:55 PM
Quote from: seb_seb0 on March 28, 2010, 08:34:30 PM
I've sent you a patch through the patch tracker at SF.net to make this plugin compile again on recent C::B, including project files for wx30 andwx30-64 bit. Feel free to apply.

BTW: I am not the only one still using this plugin...

So much time as passed since I have last modified this plugin that I supposed nobody were interested anymore. I became quite busy with other topics (heavy workload at work + founding a family - 2nd kid underway) that it shifted low on my priority list.

I am still using it everyday (for icons works mostly).
I will apply your patch on the source forge repo, and maybe apply mine as well
Do not expect me to be lightning fast unfortunately.

Thanks for the contribution and the support.

seb_seb0

repository on sourceforge updated.
Thank you for the patch !