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The 09 october 2006 build is out.

Started by killerbot, October 09, 2006, 07:51:29 PM

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takeshimiya

Quote from: thomas on October 10, 2006, 07:12:05 PM
you should ask yourself if there is the possibility that something is wrong with your code
as we can see from the screenshot, it is really hard to tell what is "normal", because he seems to be editing the map of a game, not source code. :P

lubos

yea its just a map *.txt file. im not so stupid to have 600 colls at one line in my code :) but im think its good to have 600 cols at map file which is wide 100 tiles so i have it nice organized and i think too its nice to edit all files in one editor :pp thanks

takeshimiya

Quote from: lubos on October 10, 2006, 07:39:24 PM
yea its just a map *.txt file. im not so stupid to have 600 colls at one line in my code :) but im think its good to have 600 cols at map file which is wide 100 tiles so i have it nice organized and i think too its nice to edit all files in one editor :pp thanks
Yes it would be nice to edit all files in the same editor. As it is a limitation of Scintilla (maybe a compile-time option exists), you can create a proper simple map editor as a Code::Blocks editor plugin and take it as an exercise.  :P

lubos

heh could be nice to teach something new :p

Sagrer

#19
i did not downloaded latest nightbuilds, so i post here - with this build when CodeCompletion plugin is on (and wxWidgets headers are avialable CodeCompletion see them) - when i open this project (look in attachment) - first it begin to parse source (CPU indicator shows that processor works) and then - CodeBlocks dies without any error messages.

only in Ubuntu 6.06

when i open this project in WindowsXP - works fine.

[attachment deleted by admin]