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dialog tabs removed?

Started by Balazs, May 18, 2007, 09:47:44 PM

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Biplab

Tabs were cool and less painful to use. :)
Be a part of the solution, not a part of the problem.

Charon

#16
yeah, there was something about that too many tabs won't show up correctly under wx2.6.

in case this is fixed in wx2.8 and C::B can be compiled with wx2.8 on Mac the tabs should be reintroduced  :D
(i am not a Mac-user, but it wouldn't be right to make this worse for Mac-users)
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jazzer

Tabs were better.
Anyway, with tabs or with cobmo, it could be great if C::B remembered the last tab I used and show it first automatically (it's real pain when you're trying to setup a new toolchain, as you have to open this dialog many times and it always starts from the first page).
Also, why not to make this dialog non-modal?

Game_Ender

If its a mac issue you can I guess you could try and use different resource files for Mac and everyone else.  Combine with some ifdefs and you should be set.

afb

The only Mac issue I recall was that the tabs do not report their size, so they extended outside the window without scrolling. But it should probably be checked again, with wxWidgets 2.8.4

mandrav

OK everyone... point taken.
Be patient!
This bug will be fixed soon...

Balazs

#21
Damn, what an amount of posts! It's strange this haven't surfaced before.

Someone noted, that it takes an extra click with the combo boxes to achieve the same thing as opposed to tabs. Apart from the current issue, this "extra click" also applies for other UI elements. I think all dialogs should be created by considering the number of clicks required to reach a certain option, and minimize this amount as much as possible. In general, I think it's a good GUI principle. I'm also referring to those "Are you sure?" dialogs, that cannot be disabled (for ex. at Linker libraries Delete option).

(BTW, Just a quick question: if the devs also preferred the old thing, who changed it then? :) )

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B.

Biplab

Quote from: Balazs on May 24, 2007, 04:24:16 AM
(BTW, Just a quick question: if the devs also preferred the old thing, who changed it then? :) )

Of course, devs changed it; due to some Mac related problems.
Be a part of the solution, not a part of the problem.

mandrav

Quote from: Balazs on May 24, 2007, 04:24:16 AM
(BTW, Just a quick question: if the devs also preferred the old thing, who changed it then? :) )

Some times we change stuff because of cross-platform issues, other times for compatibility and other times for experimentation.
In most cases though, we eventually settle with what is generally accepted...
Be patient!
This bug will be fixed soon...