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Started by McGiwer, December 29, 2005, 12:39:35 PM

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takeshimiya

Quote from: sethjackson on December 30, 2005, 02:41:29 PM
You can import PSD files into the GIMP.......
Heh, that's why I said I tried, but GIMP doesn't have the concept "layer effects" or "blending options", so it doesn't works.

sethjackson

Oh I see. :lol:

Yeah I wish GIMP had it oh well.  :(

Michael

Quote from: 280Z28 on December 29, 2005, 11:47:39 PM
One of the ideas behind wxWidgets is to not need skins, even across different operating systems. Rather, the interface widgets are "guaranteed" to be one that the user is most familiar with (the one native to their OS). I put it in quotes because there are a couple bugs in it. For the most part it is working very good though. :)

Yes, wxWidgets uses OS native widgets, but e.g., the wxUniversal project not. Anyway, it should be possible to add some personalisation features that would make the use of C::B more pleasant for each user. But this is now IMHO not so important. May be later after the release of C::B version 1.

Michael
 
[url="http://img207.imageshack.us/img207/9728/411948picture4em.png"]http://img207.imageshack.us/img207/9728/411948picture4em.png[/url]

takeshimiya

(Trying to not go off-topic)

I'm almost sure that C::B doesn't currently compile with the Universal port (it will be a miracle).
BTW the main point of wxUniversal is not themeing (altrough is a good point), instead, it's bringing easily new widgets, or new supported platforms.
It was made to support the wxMGL port, which supports a lot of systems: Windows, Linux, DOS, OS/2, QNX, SMX, RT-Target and other embedded operating systems.

I can't imagine C::B running in DOS or OS/2. lol :lol:

An interesting fact about wxUniversal is that it haves some exclusive widgets that no other port haves.

Michael

Quote from: Takeshi Miya on December 30, 2005, 04:25:52 PM
I can't imagine C::B running in DOS or OS/2. lol :lol:

I too :D.

Michael
[url="http://img207.imageshack.us/img207/9728/411948picture4em.png"]http://img207.imageshack.us/img207/9728/411948picture4em.png[/url]

sethjackson


Ascen

This thread has been long dead and buried, and my intention is not to reawaken the
defence reaction in any of the proponents of the current logo with my first post at the forum.

However, the first thing that I thought when going to the Code::Blocks main site was
"What the heck, is this a M$ product as well?"

The logo may be all fine and dandy, but you will be confused for M$ cronies with the
current logo by anyone seeing it for the first time (and not knowing in advance what this
is about)

JGM

Quote from: Ascen on February 04, 2008, 02:16:10 AM
However, the first thing that I thought when going to the Code::Blocks main site was
"What the heck, is this a M$ product as well?"

Maybe that's an advantage for attracting those millions and millions of users that use M$ products, that still dominate the market share today.  :wink: