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Italian translation...

Started by nico402, May 17, 2006, 05:44:33 PM

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nico402

I started to do the italian translation for C::B...

I can do that in a few days I think.. I will send in soon I think  :D

EDIT: I've already done 9% in only an hour :D

iw2nhl

Ciao,
se hai bisogno di aiuto fammi sapere (stavo pensando anch'io io alla traduzione italiana, poi ho letto il tuo post).

[ENGLISH]
Hi, let me know if you need help (I was thinking about an italian translation, when I read your post).

mensan-G

Hi! I could give a hand too. My English is far better than my Italian but what the heck, i live in Italy.

iw2nhl

Italian traslation has just stopped.
No one is working on it.
Nico402 has lost his work in a format and I am working on C::B bugs and a new VST project wizard.

Pix3l

Salve, ho letto questo post e trovo l'idea interessante!
Ho letto anche che nico ha perso tutto il suo lavoro, se qualcuno ha in mente di ricominciare da zero mi faccia sapere sono a vostra completa disposizione per la traduzione!  :D

MortenMacFly

Quote from: Pix3l on October 12, 2006, 10:58:19 PM
Salve, ho letto questo post e trovo l'idea interessante!
Ho letto anche che nico ha perso tutto il suo lavoro, se qualcuno ha in mente di ricominciare da zero mi faccia sapere sono a vostra completa disposizione per la traduzione!  :D
Mind letting non-italians know what you are talking about? This is an english forum, messages the forum people (admins) don't understand will be deleted. Thanks.
With regards, Morten.
Compiler logging: Settings->Compiler & Debugger->tab "Other"->Compiler logging="Full command line"
C::B Manual: [url="https://www.codeblocks.org/docs/main_codeblocks_en.html"]https://www.codeblocks.org/docs/main_codeblocks_en.html[/url]
C::B FAQ: [url="https://wiki.codeblocks.org/index.php?title=FAQ"]https://wiki.codeblocks.org/index.php?title=FAQ[/url]

iw2nhl

Pix3l asked if help is needed for italian translation.
I have no time now (I've just finished translating another program!), so I write here for anyone interested how to translate C::B from english to any other language.
Most infos are taken from http://forums.next.codeblocks.org/index.php?topic=1022.msg9364#msg9364

1) Download latest available pot file (or create a new one from the sources) codeblocks.pot
Download link:
https://developer.berlios.de/patch/?func=detailpatch&patch_id=822&group_id=5358
Exact file:
https://developer.berlios.de/patch/download.php?id=822
2) Download poEdit and translate the pot file generating a new codeblocks.po
poEdit link:
http://www.poedit.org/
3) Email the translated file to heromyth (zxpmyth#yahoo.com.cn)

For more informations (how to use the po file, how to generate a new pot file from sources, ...) read this page:
http://wiki.codeblocks.org/index.php?title=Internationalization

Max

Dear All,

The Italian translation is not lost or stopped, is ongoing at

https://launchpad.net/products/codeblocks/trunk/+pots/codeblocks/

Ok, it is a very slow process. But you may help....

Massimo

vetz

maybe someone could join this task...

iw2nhl

How does Launchpad works?
You download - translate - upload or you translate in a web interface?

Max

Basically you can translate all the strings using a web interface.

I translated few strings in the past. Anyway I think that some coordination among the
different translators is needed. Otherwise we will get a not-consistent translation, in which the
same English string is translated into some different Italian strings. May be is not a big issue...

Anyway it is a simple process, but it is running slowly...

My personal opinion is that the Italian (or Spanish, or ....) translation is not needed. You must
read English in the real world. :) just to survive ... all the technical documents are written
(or should be written) in English.

English is the "de-facto"  Esperanto of the tech world.
....but is only my humble opinion... :)

It can be different for Chinese people, for example, but no excuses for an Italian student/programmer...


Massimo




Phatency

Quote from: iw2nhl on July 18, 2006, 07:42:13 PM
Nico402 has lost his work in a format and I am working on C::B bugs and a new VST project wizard.

I'm loooking forward to seeing that wizard :P

MortenMacFly

Compiler logging: Settings->Compiler & Debugger->tab "Other"->Compiler logging="Full command line"
C::B Manual: [url="https://www.codeblocks.org/docs/main_codeblocks_en.html"]https://www.codeblocks.org/docs/main_codeblocks_en.html[/url]
C::B FAQ: [url="https://wiki.codeblocks.org/index.php?title=FAQ"]https://wiki.codeblocks.org/index.php?title=FAQ[/url]

Phatency

#13
Quote from: MortenMacFly on November 17, 2006, 10:04:38 AM
Quote from: Phatency on November 17, 2006, 09:42:40 AM
Quote from: iw2nhl on July 18, 2006, 07:42:13 PM
new VST project wizard.
...what's VST?
With regards, Morten.
(...the "other" wizard guy...)
See http://en.wikipedia.org/wiki/Virtual_Studio_Technology
In few words, it's the most common audio plugin architecture which can either act as an instrument or effect in VST-capable applications.

iw2nhl

#14
Quote from: Phatency on November 17, 2006, 09:42:40 AM
Quote from: iw2nhl on July 18, 2006, 07:42:13 PM
Nico402 has lost his work in a format and I am working on C::B bugs and a new VST project wizard.

I'm loooking forward to seeing that wizard :P

Now I don't have much time, I started it months ago, but never ended.
If you want to use VST with C::B, you can read my posts in this thread:
http://forums.next.codeblocks.org/index.php?topic=3541.0
It is a rather mixed thread, but you'll find a lot of informations about compiling a VST project with C::B.
If there is some interest, I could create a new thread for that.
In the last message of the discussion(http://forums.next.codeblocks.org/index.php?topic=3541.msg32527#msg32527), there is an attached project that should work, but read all the thread because you need to know where to put files, how to configure the directories and you need a little change in the source files too (else it will not compile with MinGW, but only with MSVC++).
Note that there are differences in the VST version 2.3 and version 2.4.