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Where did you find out about Code::Blocks?

Started by rickg22, May 31, 2005, 07:34:20 PM

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rickg22

I looked for a C++ IDE while looking for Dev-Cpp developers. Then someone directed me to Yiannis (the author).

And you?

Urxae

I read about it on the GameDev forums. Not that I create games, but they're nice forums to read, and quite diverse despite its main focus being game programming.

tiwag

i've read Yiannis announcement in wxWidgets Discussion Forum

AkiraDev

Google was my friend. Don't remember the term I used exactly, but I think I mentioned "free C++ IDE", and then came accross a link in a site.

David Perfors

We were discussing about wxWidgets based IDE in wxWidgets Discussion Forum
OS: winXP
Compiler: mingw
IDE: Code::Blocks SVN WX: 2.8.4 Wish list: faster code completion, easier debugging, refactoring

Bourricot

I was trying to compil half-life 2 sdk with visual c++ toolkit.
On sourcewiki.org   i've found a link to codeblocks....
(http://www.sourcewiki.org/wiki/index.php/Compiling#Visual_C.2B.2B_Toolkit)
I managed to compil half-life 2 SDK and then I realized that i had not enough time/idea/skills to make a good mod.  :?


rickg22

Quote from: AkiraDevGoogle was my friend. Don't remember the term I used exactly, but I think I mentioned "free C++ IDE", and then came accross a link in a site.

Hey that gives me an idea.

type "free C++ IDE" on google, and submit codeblocks to all the related sites! :D (some require free registration / login)

"Google is your friend" :P

Anyway, who else wants to share his testimony?

Profic

I've used Dev-C++ for a while and once saw post in its development forum about c::b claiming it is written in C++. I got excited. Use google to find something about it and... I'm here :)
Not fear, nor tears can reach me now, the light seems so clear as the night fades away (c) Tristania - Beyond The Veil

Anonymous

I ran into it when I was looking for an IDE that worked on Linux and Windows. (Google mainly).

takeshimiya

I've searched for various months for a good IDE made in C++ and that runs on Windows an Linux, and I found zero (and I've tried a lots).

Until like 3 months I discovered through the links at wxWidgets site, the Chinook Developer Studio IDE ( http://www.degarrah.com/chinookfree.php ) (made using wxWidgets and C++, runs on linux, windows, bsd, solaris, :o ).
However I never liked the fact that it was freeware but not opensource.


And after a few days I discovered reading at the wxWidgets forum, that someone was saying how promising was Code::Blocks.
I tried it, and I found very similar to Visual C 6, (the most used IDE in history?), and I was searching exactly for that.

Being open source, made in C++, wxWidgets, multiplatform, a plugin architecture, it's perfect :), and the features that it doesn't have now, it will have tomorrow because how it's made. (Not like Dev-C++ which never looked promising from the start).

Indeed I always was dreaming about developing a C++ IDE using wxWidgets, because I can't understanded why no one had done that.
But now, I'm very satisfied with Code::Blocks (not using every day because some features it lacks, but that will change) so no need to make another IDE, it is on the good direction :wink: .

I have found a good language (C++), a good toolkit (wxWidgets and FLTK), and a good IDE (Code::Blocks), but I have to found yet replacements for: Windows managers (KDE, Gnome, etc), Graphic Servers (Xorg, XFree86, argh I hate those), a good kernel (to Linux, perhaps Hurd?),
and more important, an all around tiny standard STL like library containing basic things to make cross-platform development easy, like UNICODE strings, etc (something between boost library and wxBase).



I think I remember seeing at the links of the wxWidgets site a link to Code::Blocks some time ago, but I can't find now, perhaps they've removed it.
It appears to me that it was there http://wxwidgets.org/lnk_tool.htm  or there http://wiki.wxwidgets.org/wiki.pl?Table_Of_Contents

a3st

First time I noticed CodeBlocks was the thread mispunt and AkiraDev mentioned on Jorg's wxwidgets forum

Came across it also at devcpp users forum
http://sourceforge.net/forum/message.php?msg_id=2884105
and mentioned it here
http://thevertigo.com/phpBB2/viewtopic.php?t=141

SartriX

Was invited to work with someone on a HL2-source mod who needed an experienced C-coder. Only had an aged and illegal Borland C++ IDE literally laying under some dust as it would no longer install and most my work so far was in plain linux/vim anyway. The leaddev pointed me to C::B as a free windows/MSVC++ solution. Didn't join the modding team due to lack of time, but C::B stuck to me :)

ProfesorX

I heard of c::b in the ogre forums, when i was looking for a IDE capable for an easy batch build of that engine to stay up to date, because i previously used dev-cpp, but it is a pain to compile ogre in that IDE because i have to open manually project by project, and in order. Now with this IDE, it is a snap to stay up to date ;)

C::B rules!!! :)

Anonymous

I saw C::B mentioned in a message related to free IDE in gamedev.net.
alomost a year ago. When everyone was talking
excitedly about DEV-CPP, a post about code::blocks ended them all
(figure they went to try C::B out in an instance)
Then from then on (i think) no speach of best dev-cpp ide could be seen.
Everybody loves C::B.